Do you choose a traditional full or half day training or do you choose MicroTraining?

Microtraining is comprised from short, powerful (serious) games called MicroGames. These games cover one educational goal and/or message in 15 minutes. MicroGames are focussed on the core problem and will motivate players to consider possible solutions more detailed.

Maximum time load, minimal profits or rather the reverse?

The profits of traditional training are usually less than expected. At the end of the day a large portion of the newly acquired knowledge has been forgotten. You have probably ascertained the same. Research shows that when your employees arrive at the workplace the next day, 70% of the acquired knowledge has evaporated. In addition your staff is unable to work for an entire day. We are able to show that it is much more effective and easier to train for 15 minutes every day. Why?

  • Through repetition and routine the acquired knowledge will stick;
  • Concentration is much higher during a 15 minute training;
  • The strain on your organization is much lower.

 

Dynamic and on-demand learning

Knowledge and information are directly accessible through our phones. In this world the need for continuous learning is growing. Employees and members of your team cannot escape being actively involved in learning processes or changes within the organization.

Unfortunately traditional workshops usualy have a large impact on organizations. Not only costs should be considered, but also the time your staff is unable to perform their usual activities. We think this is a waste, especially when MicroGames take only 15 minutes and can be done when the student has time for it.

The MicroTraining principle rests on two important pillars

Short, dedicated sessions that are focussed on one educational goal per session.

The most effective timeframe for one session is 15 minutes. When 15 minutes have past the student’s attention fades. In addition there is a strong focus on one educational goal, which keeps the presented information unambiguous. It is simpler to teach three tasks in three sessions, than it is to teach three tasks in one session.

A blended learningprocess in which texts, videos and games alternate and supplement each other.

The WhiteBox portal and the supporting framework are developed to facillitate this. The student reads a text, watches a video about the text, reads another portion of text, plays a mission of one of the games and is confronted with many images during this process. This way a wider target audience is reached (everybody has a different learning style).

An important starting point when we design our games, is that they must be fun to play. When your staff is having fun during the experience, they will engage in (friendly) competition with others. This is exactly what we want to acchieve. Our games are oftentimes so much fun that they are played beyond working hours.

The more games are played, the better the knowledge sticks.