Our MicroGames work fast and effectively, by means of an innovative, interactive online learning environment. Which is accessible for any organisation and any type of user. In addition to stimulating and facillitating dialogue, the game also generates and shows statistics and results of games played. Combining games and other content is definitly possible, to create a complete learning experience.

Considering the correct application of games in organizations and the continuity of a learing- or transformation process is necessary. An impromptu approach to this technique should disappear and be replaced with a stable, durable solution for optimal results.

Developing a plural, ‘Blended Learning’ solution which supplements games with other content such as film, presentations and other media is essential. All people absorb knowledge differently. Some watch instruction video’s, while others prefer reading a document. In our opinion all forms of digital information should be supported and incorporated. This allows all students to study using their preferred methods, at their own pace and in there own time. Only then the best results are acchieved.

Offering offline councelling to players and teams remains important as an addition to the digital materials. Ideally there is a permanent, online learningexperience available for all staff. The most important goal is to inspire and motivate people to want to learn more and expand their knowledge.

With the WhiteBox we provide a platform and create an informal environment where everyone in the organization can work on current issues on a daily bases. The platform also adheres to the current corporate identity and IT structure.

One location for all MicroGames

All MicroGames are collected in one online platform. This makes it possible to quickly deploy and implement them.

All games are available for everyone in the organization, or if preferred only for specific employees, teams or departments.

Unambiguous statistics

Statistieken provide a clear insight into the usage of the  MicroGames and the platform. Even the choices which are made when playing are saved.

This offers managers the possibility to respond to the subject matter and coach effectively with regards to choices made.

Full control

Never lose grip on the platform. The administrator has full control over the portal and the accounts, no IT knowledge required.

The WhiteBox will be equiped especially for your organization. Not only with regards to the functionalities, but also concerning  the look and feel.

Do you choose a traditional full or half day training or do you choose MicroTraining?

Microtraining is comprised from short, powerful (serious) games called MicroGames. These games cover one educational goal and/or message in 15 minutes. MicroGames are focussed on the core problem and will motivate players to consider possible solutions more detailed.

Maximum time load, minimal profits or rather the reverse?

The profits of traditional training are usually less than expected. At the end of the day a large portion of the newly acquired knowledge has been forgotten. You have probably ascertained the same. Research shows that when your employees arrive at the workplace the next day, 70% of the acquired knowledge has evaporated. In addition your staff is unable to work for an entire day. We are able to show that it is much more effective and easier to train for 15 minutes every day. Why?

  • Through repetition and routine the acquired knowledge will stick;
  • Concentration is much higher during a 15 minute training;
  • The strain on your organization is much lower.

 

Dynamic and on-demand learning

Knowledge and information are directly accessible through our phones. In this world the need for continuous learning is growing. Employees and members of your team cannot escape being actively involved in learning processes or changes within the organization.

Unfortunately traditional workshops usualy have a large impact on organizations. Not only costs should be considered, but also the time your staff is unable to perform their usual activities. We think this is a waste, especially when MicroGames take only 15 minutes and can be done when the student has time for it.

The MicroTraining principle rests on two important pillars

Short, dedicated sessions that are focussed on one educational goal per session.

The most effective timeframe for one session is 15 minutes. When 15 minutes have past the student’s attention fades. In addition there is a strong focus on one educational goal, which keeps the presented information unambiguous. It is simpler to teach three tasks in three sessions, than it is to teach three tasks in one session.

A blended learningprocess in which texts, videos and games alternate and supplement each other.

The WhiteBox portal and the supporting framework are developed to facillitate this. The student reads a text, watches a video about the text, reads another portion of text, plays a mission of one of the games and is confronted with many images during this process. This way a wider target audience is reached (everybody has a different learning style).

An important starting point when we design our games, is that they must be fun to play. When your staff is having fun during the experience, they will engage in (friendly) competition with others. This is exactly what we want to acchieve. Our games are oftentimes so much fun that they are played beyond working hours.

The more games are played, the better the knowledge sticks.

On a daily basis your staff makes decisions that are vital to your organization. Frequently these decisions are made instinctively. Did you know that your employees make better decisions when they have solved a comparable dilemma before?

By creating a safe environment to train important scenarios, you can prepare your staff for these important decisions. This enables them to make more efficient choises and deliver better quality.  Effectively this means a higher return on investment for your organization.

Just looking at educational materials has little to no effect. Sustainable knowledge and insight is acquired by actively working with information. You can tell someone to study, but you can’t force them to learn.

Insight developes by actively solving scenarios. This is the added value of MicroGames by InThere. Your employees are confronted with situations that will present themselves during the daily routine. While playing the games, the best way to deal with the situation will become apparent. There are plenty of chances to experiment and make choices you normally would be hesitant to make, all designed to investigate which decisions lead to the best results.

Deploying MicroGames will stimulate and challenge your staff on an individual and communal level, to (actively) search for answers, instead of getting them (passively) presented.

This is the reason serious gaming works so well.